![]() Played on the default setting, it’s all too easy to get beat down in a matter of moments. I really liked the way Fury Unleashed implemented this system, as even on a terrible run I was usually able to eke out a few extra points to help me out next time round. After being killed, it converts into a levelling system, letting us upgrade Fury with various permanent perks, such as health upgrades (essential!!) or a better chance for item drops (there’s a fairly big range of perks to choose from though). Ink is dropped by defeated foes, and it can also be gained by converting unwanted items found in chests. Sometimes, they’ll be offered up as rewards, while others require us to forfeit some currency or even health to purchase them – these often offer the biggest risk/reward, naturally. Armour and weapons can be found, as well as upgrades and temporary buffs. It pays off exploring fully though, as there are plenty of optional quests and hidden chests/shops to find to help us on the way. Each chapter is randomly laid out per run, and before we enter a panel it’s greyed out, so your guess is as good as mine in what it will hold. On my first few plays I barely got to the end of chapter 2, and even the sub bosses were kicking my ass in no time at all. Before then, each time we die we need to start back at square one, page one of the first comic.īeating all three big bosses is going to take a lot of time and patience though. Each comic has three of these end bosses to find and beat across multiple playthrough’s before we can begin straight on the next comic in line. The main gist of the story mode is to work through several chapters of each of the 3 comics (either solo or with a co-op buddy), defeating 3 sub bosses before confronting a final, tough boss. The audio doesn’t quite have the same love poured on it perhaps, some fairly generic sound backing music is about all we get, though it’s hardly that bad. I’m reminded of Mega Drive classic Comix Zone in this manner, though naturally Fury Unleashed looks miles better, with some lovely stylised visuals encompassing stage design, through the unique enemies to the lavish bosses. It’s presented as though we’re working our way through the panels of the comic in question, with each room framed by a white boarder and story beats laid out in pop out text boxes at the edges of the screen. It’s about as 80’s era bombastic as you might imagine, with time travelling Nazi’s and reborn Hellspawn all making fair fodder for her (you can play as male or female variants) endless barrage of bullets and grenades. ![]() We play as Fury, the titular character from fictional comic Fury Unleashed. While I’m not sure I’ll ever fully get passed the need to restart (mostly) from scratch at this time in my life, I couldn’t put Fury Unleashed down, no matter how many times it’s high difficulty bested me. Fury Unleashed goes to show that a solid gameplay loop and great aesthetic can go a long way to alleviating some of the tribulations of the rogue-like genre.
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